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Simply put -- gamification involves applying game design thinking to non-game applications to make them more fun and engaging.
Gamification encourages people to perform certain actions that they ordinarily consider boring. Tied to compelling content and within a relevant digital channel, gamified websites, applications or processes can increase user engagement, ROI, data quality, timeliness or even learning.
Some common techniques applied to gamification projects include:
To learn more about gamification and to determine if this type of strategy is good for your business, read or download the following resources:
Demystifying Enterprise Gamification for Business by Ray Wang of Constellation http://www.constellationrg.com/research/2011/12/demystifying-enterprise-gamification-business
Is Gamification Right for Your Business? 7 Things to Consider by Erica Swallow of Mashable http://mashable.com/2011/12/24/gamification-for-business/
The CEO Guide to Business Gamification from Business Week Special Reports Gallery http://www.businessweek.com/technology/special_reports/20110404ceo_guide_gamification.htm
Gaming Business Review http://www.gamingbusinessreview.com/
Gamification http://www.gamification.org/
Gamification 101 www.bunchball.com/gamification/gamification101.pdf
Gamification applications and providers: http://www.badgeville.com/ http://www.gigya.com/ http://www.bunchball.com/
Best,
Denice MacDonald
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