Pros and Cons of Gamification: Is it right for your business?

January 17, 2012 09:29 by dmacdonald

Simply put -- gamification involves applying game design thinking to non-game applications to make them more fun and engaging.

Gamification encourages people to perform certain actions that they ordinarily consider boring. Tied to compelling content and within a relevant digital channel, gamified websites, applications or processes can increase user engagement, ROI, data quality, timeliness or even learning.

Some common techniques applied to gamification projects include:

  • achievements / badges
  • levels
  • leader boards
  • progress bars
  • activity feeds
  • avatars
  • real-time feedback
  • virtual currency
  • gifting
  • challenges and quests
  • trophy case
  • embedding small mini games within other activities                               [Image courtesy of http://www.thepixelreport.org]

To learn more about gamification and to determine if this type of strategy is good for your business, read or download the following resources:

Demystifying Enterprise Gamification for Business by Ray Wang of Constellation
http://www.constellationrg.com/research/2011/12/demystifying-enterprise-gamification-business

Is Gamification Right for Your Business? 7 Things to Consider by Erica Swallow of Mashable
http://mashable.com/2011/12/24/gamification-for-business/

The CEO Guide to Business Gamification from Business Week Special Reports Gallery
http://www.businessweek.com/technology/special_reports/20110404ceo_guide_gamification.htm

Gaming Business Review
http://www.gamingbusinessreview.com/

Gamification
http://www.gamification.org/

Gamification 101
www.bunchball.com/gamification/gamification101.pdf

Gamification applications and providers:
http://www.badgeville.com/
http://www.gigya.com/
http://www.bunchball.com/

Best,

Denice MacDonald


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